Halo
Universe MMO
Players can play as any UNSC,
Colonial Insurrectionists, Covenant, or Flood in the Halo Universe in an
intergalactic MMO that allows players to play in 1st or 3rd
person using FPS combat tactics but having an RPG element for players interested
in activities outside of combat and combat situations.
Players can select any faction from
the Halo Universe. UNSC players can be
ODST, marine, space fleet, or Spartans.
Covenant players can play as any species tied to the Covenant
collective. Players can also select to play a faction never been experienced in
gameplay but only through supplemental stories as Insurrectionists. Finally, players can play as the flood,
starting off as a seedling and infecting another NPC or human player or else
can select a pre-infected form as experienced in previous games.
UNSC – Players can be ODST,
Spartan, marine or space fleet. Space
fleet players are not weapons trained beyond a pistol are best suited to stay
within large battleships and play a support role for combat and travel. ODST and Spartans have the same combat
characteristics. Each are highly trained
in all weaponry and vehicle usage.
Spartans have increased damage, power, speed, and health. Marines are the most well rounded characters
in the game with moderate skills in all areas while offering the most
versatility for non-combat related activities.
Covenant – Hierarchs are non-combative
but may follow onto the field as they provide attack and defend bonuses for
friendly players within proximity.
Elites are equivalent to Spartans.
All mid-tier races are equivalent to marines but each will have a few
changes to make them particular and stand out in their own ways. Brutes play like elites and Spartans, but are
larger, stronger, but slower and can only use a limited set of weapons.
Insurrection – This group is
portrayed as gritty, dirty and highly unethical tactics for battle and creating
terrorism and chaos. Perks of this group
include skills for sneaking and staying unseen or detected. They are able to infiltrate UNSC
installations with ease and are highly skilled in explosives and demolition and
sharpshooting. They are agile and
strong in hand to hand combat. This
group often utilizes weapons and vehicles from all races as they have only
operate based on combat, black market trade, and scavenging
Flood – Players starting out as a
flood spawn pod may control up to 10 flood pods w/ a POV in 3rd
person from above or else may select 1st POV and view through a
single pod. Pods may crawl and jump
attacking living organisms or else may infect dead corpses found. Once in a flood form, they will acquire the
skills of the body infected while adding extra strength and jumping but move
slower than the original infected form. They
have a disadvantage in their ability to aim accurately using guns or vehicles
but have increased damage protection keeping them in the fight longer. When large groups of infected flood form
together, Gravemind (AI leader) will give orders on screen to direct flood
combatants into a more powerful force taking over large areas quickly
Gameplay features
Combat allows for players to
collectively find their way to a battlefield.
This can be communicated through personal messages to your player via a
universal network of information players can choose independently. Otherwise, when they choose a faction they
will be drafted into the military wing of that group and will receive periodic
commands to complete missions and battles.
Players must find their way to rendezvous points in the universe to
prepare for large scale battles. If players miss or completely skip these
obligations they may find themselves penalized within the universe where they
are fined, demoted, or imprisoned for some amount of time. Players may choose to rebel and break free
from a faction thus not having any obligations, but this will lead to a new
path of play in the game where they must avoid contact w/ large groups and
survive on their own.
For combat zones, large warships
may collect and fight in space directly above the planets. Players may beam down to join fights on the
ground. When a player dies, they may respawn
in ground battles for up to 10 lives.
Once those are spent they player may not return to the battle for 10
minutes. The player can wait for the
time to count down or may respawn and continue their adventures outside of the
combat zone. Delaying spawns keeps
battles from persisting endlessly. The
intention is that teams who do not value their lives will spend them all
allowing the other team to clean out and own the battle or area. If the battle persists, and players return
they may come back and reinforce to shift the battle back in their teams
direction.
All races can use all guns and
vehicles.
This game expands on the Halo games
previously released offering more than FPS combat. Players can live out their gameplay
imagination through play as any faction experience different points of view
through various characters while interacting with a massive online
community. The game will incorporate in
game economies, story progression, and world destruction and rebuilding. The game will follow Halo Canon keeping the
story and gameplay in a seamless fashion.
Estimates are that the game needs
2-3 year of development if working from scratch. With the ability to license an
established game engine and the appropriate tools, development time can reduced
significantly.
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